Open web format
glTF / GLB is royalty-free and natively supported across browsers and three.js.

Convert FBX (.fbx) into glTF / GLB, the open web standard, so assets from Max, Maya and Unity pipelines run in browsers and AR/VR. Done online in WO3D — no install required.
glTF / GLB is royalty-free and natively supported across browsers and three.js.
Publish FBX assets to WebGL, WebXR and engine-based product viewers.
No DCC software needed — upload FBX in the browser and get glTF / GLB.
When an FBX asset created in Max, Maya or Unity needs to ship to the web, glTF / GLB is the right delivery format.
glTF is the open, compact standard for online and AR delivery, unlike the heavier FBX.
Mesh geometry and PBR-style materials transfer well into glTF.
Complex rig or animation data may simplify — verify in your target viewer.
GLB is a single self-contained binary, ideal for web and AR.
Use glTF when you want separate, editable assets.