Animation & DCC
FBX carries meshes, materials, skeletons and animation across content tools.

FBX is a 3D interchange format owned by Autodesk, widely used to move meshes, materials, rigs and animation between DCC tools and game engines such as 3ds Max, Maya, Unity and Unreal.
FBX carries meshes, materials, skeletons and animation across content tools.
Unity and Unreal natively import FBX assets for real-time projects.
FBX dominates authoring pipelines; glTF is the open standard for runtime/web delivery.
FBX is the lingua franca of DCC and game pipelines, supporting more than just static geometry — including rigs and animation.
It is proprietary and heavier than glTF, so it is better for authoring than for shipping to the web.
To deliver FBX assets on the web or in AR, convert FBX to glTF / GLB.
CAD models can also be converted into FBX to enter animation and engine pipelines.