Symptom: freezes on open
A few hundred MB loaded all at once saturate memory/GPU, freezing the page or crashing it outright.
Large STEP files and big assemblies often freeze or crash ordinary viewers. The root cause is whole-package loading — pushing the entire model into memory at once. Streaming tiles + LOD load on demand, so even very large models open smoothly in the browser.
A few hundred MB loaded all at once saturate memory/GPU, freezing the page or crashing it outright.
Traditional loading does not separate what is visible from what is not, so memory grows linearly with model size.
Split into tiles streamed by view, with coarse-to-fine LOD — fast first paint, stable interaction, no OOM.
Whole-machine assemblies, complete equipment and complex sub-assemblies with many nodes and triangles hit whole-package limits first.
When a file reaches tens to hundreds of MB, or is sluggish even locally, browser tile streaming is usually more reliable.
Local software is powerful but needs install, licensing and the same environment on the other side — costly to share.
Online tile streaming needs no install and opens from a link, ideal for review and cross-party collaboration; go back to local software for deep editing.